I’m trying to fillet some edges of a surface using 1 unit for all of the edges being filleted.
Instead of doing what I would expect, the result creates a new surface inside of the original surface.
The result is a fillet surface inside of the original surface ( multiple surfaces ) instead of the fillet being applied to the original surface.
I can fillet a basic cube with expected results, but the shape in the attached image ( step-by-step ) does not behave properly.
I can work around this by setting the ‘tip’ of the fillet ( the bottom of the shape ) to zero, forcing the fillet to taper, but that’s not what I’m trying to do with the design.