I noticed that while using the SoftTransform command, if I hold down the right mouse button during a rotation, the dark color on the surfaces disappears. matchsubd on srf.3dm (1.2 MB)
Something else… with SoftTransform enabled, select a mesh face and run the command again. A red transparent sphere is shown to change the radius using the mouse.
I saw your method, but it’s very basic — only the Control points get colored. It’s not like the method in the picture, where the color falls on the object itself. Thank you.
My big concern with this is not slowing down Rhino as I think this shading could be quite expensive to calculate. I’ll give it a shot and see. I opened RH-90291.
I think the UVN directions work really well with soft transform. This is an unexpected result but maybe how setting the SubD surface point (as opposed to control net point) works? Here’s something similar with just the gumball translating some SubD edit points.
I’ll have to ask around to get to the bottom of it
@Joshua_Kennedy Anyway, this is a real use case: I received this STL; the file is a heel insert for a women’s shoe. As with QuadRemesh, I used SoftTransform (moving only the individual vertices) and kept the Sformo analysis tool active to remove the undercut (I kept the Draft Analysis active so I could see the draft angle in real time.), so that the object in question can be produced with a two-part mold (cavity and cover).
It would have been useful to have ZBrush’s rotational symmetry to work faster. Maybe I’m giving you an idea for a new command, around minute 5.
@theoutside , could you give me some tips on this command? Maybe it’s exactly what I’m looking for, but I don’t know the RadiateFind command very well.
Have you ever made a video where you explain it?
Anyway, I’m sharing my file — it could be a good case study.
In the preview video of Rhino’s Radiant Find command, I saw that you need to select two identical faces for the command to work, right?
The issue is that my topology isn’t symmetrical. I tried mirroring during QuadRemesh, but the geometry no longer matches the original when I do that.
So I was wondering: in ZBrush, I’m used to using the rotational symmetry command even when the meshes aren’t identical (in ZBrush, if I move vertices within the brush radius, all vertices are affected within that radius), so the radial symmetry still works anyway. RES 254 - SOTTOTACCO.3dm (9.6 MB)
I’ve been considering adding two sliders to the panel. One for the U and the other for the V direction that allows you to weight the distance in those directions. Is that what you mean or some other way of doing this?
Editing the falloff after the drag is on my radar. I want to get this tool and its previews working well first.
There is a full panel for manipulating these settings
If you want we can hop on Zoom and you can walk me through the exact requirements you need for this tool to work well. Just shoot me a DM.