Some basic concepts for how Rhino works, which may be fundamentally different than your assumptions.
Objects in Rhino are defined in a 3D space. They can relocated in that 3D space using Move, Rotate and other commands.
What you are calling “panels” are usually referred to as “viewports” in Rhino. Think of each viewport as a the view from a separate camera, and the cameras can be relocated. The camera for the Top viewport looks down from the top parallel to the global Z axis. It can be moved to change the view. The camera for the Front viewport looks from the front parallel to the global Y axis, and the camera for the Right viewport looks from the side parallel to the global X axis.
If an object is not visible in a viewport then you need to move the camera in the viewport. Usually you can do this by holding down the right mouse button and moving the mouse with the cursor in the desired viewport. You can also zoom in and out with the mouse scroll wheel or by holding the Ctrl key while also holding down the right mouse button and moving the cursor up and down on the screen. To pan and zoom out so all current objects are visible use the Zoom command with the Extents option or Ctrl-Alt-E.
To change the orientation of an object so that it faces towards the Front viewport rather than the Right viewport use the Rotate command to change the orientation of the object in the global coordinate system.
Spend some time going through the Rhino User’s Guide http://docs.mcneel.com/rhino/5/usersguide/en-us/index.htm The sections on Navigating Viewports and Transforms - Move, Copy, Rotate, Scale have more information about some of your recent questions.