Rhino texturing and UV coordinat

Hi guys, i hope everythink is okey for all of us !!
i have just 1 question, when i try to textur one face, all geométry have différents UV… and its an horor (see image 1 and 2).
Somewone know how i can give homotetic and SAME UV to all of surface at SAME TIME !!! (not one by one).

Pleas, and big thanks to all.


I think the inherent difference that the default UV mapping is applied for solid extrusion vs closed polysurface.

Default UV mapping for polysurface= surface mapping
Default UV mapping for extrusion = Box Mapping

You can select multiple objects and apply a specific mapping to it. I totally recommend watching the tutorial below:

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