I am currently working on a 3d model of a house called ‘malator’ as part of a project for my studies. However, i have come across a weird problem that i cannot find any information on:
When i used booleandifference to create a hole in a straight section of a closed polysurface, one half of the surface starts showing a weird kind of clipping surface (as shown here: https://gyazo.com/3ee7049176f499bd050bbbc8cc2a1725 , and here more clearly: https://gyazo.com/52388757948502d65f8c507c4fccd2de)
However when i select the objects the lines itself seem to be fine (
The strange thing to me is not only that it happens but also that the object should be symmetrical and it only happens on one side.
Does anyobody know what this is, how to remove it and how to prevent it in the future?