Rhino Render being choppy in Render view (and also occasionally shaded view)

Hey, me and my friends have been having this issue where the display for render is messed up that we cant work well through it; the solids just appear messed up and glitchy (attached photo)


I need to be at a specific angle or something to make sure it doesnt happen which is frustrating. How do i eliminate this problem altogether? this is how its supposed to look like

Please help we’re kind of desperate…

Hi -
Please run the Rhino SystemInfo command and copy-paste the result here.
I’m assuming that these buildings exit of several objects. When you only have one or two of those objects visible, does it still behave that way? If so, please export those one or two objects and post that file here. If the entire model is needed to be able to reproduce that issue, please either post that file here or upload it on Rhino - Upload to Support and make sure to copy the URL to this discussion in the comments field on that page.
-wim

Rhino 6 SR34 2021-2-3 (Rhino 6, 6.34.21034.07001, Git hash:master @ 2fec8130f097ca52a8bc9f334c3ed4a5921c5e30)
License type: Educational, build 2021-02-03
License details: Cloud Zoo. In use by: Lulwa Albader ()

Windows 10.0.0 SR0.0 or greater (Physical RAM: 16Gb)
Machine name: LULU

Computer platform: LAPTOP - Plugged in [100% battery remaining]

Hybrid graphics configuration.
Primary display: Intel(R) UHD Graphics 630 (Intel) Memory: 1GB, Driver date: 9-25-2019 (M-D-Y).
> Integrated graphics device with 3 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce GTX 1660 Ti (NVidia) Memory: 6GB, Driver date: 1-22-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 461.40
> Integrated acclerated graphics device with 4 adapter port(s)
- Video pass-through to primary display device

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 1-22-2021
Driver Version: 27.21.14.6140
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB

Rhino plugins
C:\Program Files\Rhino 6\Plug-ins\Commands.rhp “Commands” 6.34.21034.7001
C:\Program Files\Rhino 6\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 6\Plug-ins\RPC.rhp “RPC”
C:\Program Files\Rhino 6\Plug-ins\RhinoRender.rhp “Rhino Render”
C:\Program Files\Rhino 6\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 6.34.21034.7001
C:\Program Files\Rhino 6\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 6\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 6\Plug-ins\RhinoCycles.rhp “RhinoCycles” 6.34.21034.7001
C:\Program Files\Rhino 6\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 6.34.21034.7001
C:\Program Files\Rhino 6\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\V6\VRayForRhino.rhp “V-Ray for Rhino”
C:\Program Files\Rhino 6\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 6\Plug-ins\Calc.rhp “Calc”

when its alone? no, when i isolate objects enough they appear fine, but is there a way to remove this issue without needing to isolate?

exported for rhino help.3dm (2.9 MB)
Here it is, its less buggy but still kind of does the same thing when i angle is at a specific angle (dont mind the support files you dont need them)

Move your objects closer to the origin–World 0,0,0–and this will go away.

thank you!!!