Rhino Raytraced View Mode Not Recognizing WIndow Glass as Separate material from other window elements

It arises on September 6th in this thread:

VisualARQ and Raytraced display mode are not compatibles at all so far, and this leads to issues like that. I’ll let you know when we make them compatible.

Thanks. I think there’s a lot of potential for the pair of applications.

Any update on this @fsalla?

We’re seeing some weirdness in Enscape as well with issues related to mapping? Do you have an explanation, if this is related to Enscape or VisualARQ?

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Hi Roi,
Unfortunately there are no news of improvement of VisualARQ objects with Rhino 6 raytraced display mode.
Regarding the issue with Enscape, the texture mapping visibility should be the same as if that wall was a Rhino block. Please let me know if blocks with textures have also mapping issues in Enscape. If they don’t, then it might be an issue with VisualARQ objects that we will take care to fix.

Here’s an extrusion that’s been texture mapped and then blocked:

Is that what you were thinking about? Entering that block and changing the Texture Mapping also works

All right, we will revise how VisualARQ objects with textures are exported to Enscape and get back to you when we know more.

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Hi Roi,
It looks like this is on Enscape side.
Perhaps you can reach Enscape developers for more information: support@enscape3d.com

Hello Francesc!
Like Rheinason, I run into this UV bug. Please be so kind and look into the thread in the Enscape forum:

Thanks!!

Hi Eugen, my colleague Enric Marques has contributed in that Forum.

Read it, thanks a lot!
Too bad if there’s a Rhino bug involved that only get fixed in R7… my hope was to render my diploma project as hassle-free as possible… =[
Anyway, workarounds will have to do. Looking forward to the fix!

How about with (the pending) Rhino 7?

I’ve had problems in Rhino3D, with Rendered mode, assuming that objects behind glass do not need to be draw and/or correctly. It’s was like it applied the materials with no mapping, kind of the old hall-of-mirrors thing.