Rhino.NodeInCode namespace?

private void RunScript(Point3d x, Point3d y, ref object A)
  {
    Rhino.NodeInCode.ComponentFunctionInfo cfi = Rhino.NodeInCode.Components.FindComponent("Line");
    string[] warnings = null;
    A = cfi.Evaluate(new object[]{x,y}, true, out warnings)[0];
    if(warnings != null && warnings.Length > 0){
      Array.ForEach(warnings ,w=>Print(w));
    }
  }

http://developer.rhino3d.com/api/RhinoCommon/html/T_Rhino_NodeInCode_ComponentFunctionInfo.htm

Thank you for adding this McNeel! :slight_smile:

EDIT* Ok, better look Using the NodeInCode namespace

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