When I have a wall/polysurface, and I apply a material to it, lets say brick, when I try to extend the wall using gumball or the move face command, the material will rotate 90 degrees. This makes it very tough to make any adjustments after I have applied materials. Currently I have the material set to WCS(box style) and I set the size and everything there so that all of the walls that I apply that material to are the same, and I do not have to map each one individually. I am not trying to get high end renderings out of it at the moment or I wouldn’t mind mapping the objects in the view. Any help would be greatly appreciated.