Rhino.Inside and building for a Unity Standalone

I was wondering if there was any resources or information out there that shines some light on structuring my Unity + Rhino.Inside project to work as a standalone build. Does Rhino.Inside have the capability to work outside of the unity editor? Would I need to setup a TCP socket ?

Apparently it does work, on Windows. We haven’t caught up with @hiron though. Check out the tutorial in this repository: https://github.com/hrntsm/RhinoInsideGame