Rhino for Mac - drag/drop install for .YAK files?

OK - further to this.

I have a Rhino Plugin that it is a mix of Python (launcher commands) and Grasshopper (running headless) code.

On Windows I can use the Script Compiler to create a .YAK file that packages up the four files + add a .RUI for a custom menu to allow the user to launch the application they would like to use.

The Windows GH applications use a HumanUI interface, which is not MacOS compatible, so I’ve been working on a ETO.Webview/HTML/CSS based UI that is now working cross platform:

The goal is to have try and have a single code base/YAK file that can be installed on either OS.

SO, it looks like I have two issues to solve on the MacOS side:

1/ Above mentioned Drag/Drop install using a .YAK file - best I have found so far is this guide:

Which creates a .macrhi file, which looks very much like a .YAK in contents - is there plans to move to .YAK as the standard file in the future? Or is it best practice right now to create a macrhi for Rhino for Mac?

2/ Custom toolbars - in Windows as long as I put a .RUI file with the same name in the .YAK it will install a custom menu at the same time as the plugin.

I’ve been able to convert my .RUI to a Palette file using this guide:

Rhino - Loading Tool Palettes (Mac).

But the end of the guide only has a way to include the palette using Visual Studio for Mac? Is there a way to use palettes with the Script Compiler/.YAK files?

I’ve got this feeling now that tho I can create a Rhino for Mac compatible plugin, the actual delivery/install might not be a great experience for the user with the current tools?

Cheers

DK