Hi @adsysingle and @nathanletwory sorry for pigging back on this old thread.
The link above seems to be broken and even though I could find a Javascript version of Rhino3dmio, I am not sure how this helps a Unity build for WebGL? @adsysingle have you managed to solve the issue?
Also I guess this is similar to this question from @gulati that hasn’t been answered.
I’ve tried an extremely simple reference to Rhino3dmio that works perfectly in the Editor / Windows builds. I used the .dlls from the nugget for desktop so I was probably pushing my luck there but anyway.
File3dm file = new File3dm();
Debug.Log(file);
I am getting this error on the WebGL build
I understand this is relying on some functions that are not available on the WebGL build but does anyone have any ideas what one needs to do to make this work?