Has anybody had success with going from a Rhino object (meshed), creating a deformed state of that mesh as a blender equivalent blendshape, exporting alembic and then rendering out in keyshot?
i want to animate an outsole, showing its flexible form, so my thought was to create deformations states from the same mesh object. maybe with cage edit or flow along surface. or maybe kangaroo will help me gain some of the ‘keyframes’.
just curious to see if anyone else has tried what seems, in my head, a viable pipeline. but i havent tried anything with ABC format so this’ll formulate my judgement on whether to learn some of the blender animation tools.
excuse my very simple example…