Rhino Animate problem: Camera with mind of its own


In my most recent attempt to duplicate the SET VIEW TURNTABLE command with a scripted Path animation, the camera flips 180 degrees halfway through the PLAYANIMATION. Any ideas?

(John Brock) #2

I’m going to make a wild guess that you set it up in the Front or Right viewport instead of the Top viewport. The camera is trying to stay upright.
Did I guess right?