I’ve been using Rhino 8 for a while now, and honestly, I find it graphically a step down from Rhino 7. In a semi-transparent display mode, I’ve set the surface edges (including naked edges) to show in black. However, in the viewport, they randomly appear either black or take on the color of the surface itself — you can see what I mean in the video below.
Also, still in semi-transparent mode, surface selection doesn’t always work properly. Sometimes clicking in the middle of a surface does nothing — you actually have to click on the edge to select it, which feels really inconsistent.
There are no monitors attached to this device. Laptop lid is probably closed
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 10-12-2025
Driver Version: 32.0.15.8160
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8188 MB
Rhino plugins that do not ship with Rhino
C:\Program Files\Chaos Group\V-Ray\V-Ray for Rhinoceros\V8\VRayForRhino.rhp “V-Ray for Rhino”
Hi Jessesn. I am not using an external graphics card, but I am using monitors plugged into a USB-C hub. I should point out that this issue does not make Rhino unusable, but is a bit visually distracting sometimes. Notably, when I opened up Rhino this morning to test it, the surface edges are appearing as I defined them in display mode options without issue. I did not change my setup or monitor configuration, so I am not sure what fixed the issue.