Rhino 7 seemingly cannot generate technical drawing data for 80mb model. I tried simplifying the model, but that did not seem to help. Single small box will generate, but more complex will not.
It should be using the GPU to compute, but the CPU jumps to 75-100% for Rhino. Any thoughts would be appreciated!
SystemInfo
Windows 11 (10.0.22621 SR0.0) or greater (Physical RAM: 32Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA RTX A2000 12GB (NVidia) Memory: 12GB, Driver date: 3-22-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 528.86
> Accelerated graphics device with 4 adapter port(s)
- Secondary monitor attached to adapter port 0
- Windows Main Display attached to adapter port 1
- Secondary monitor attached to adapter port #2
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 3-22-2023
Driver Version: 31.0.15.2886
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 12282 MB
Windows 11 (10.0.22621 SR0.0) or greater (Physical RAM: 32Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA RTX A2000 12GB (NVidia) Memory: 12GB, Driver date: 8-14-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 537.13
> Accelerated graphics device with 4 adapter port(s)
- Secondary monitor attached to adapter port #0
- Windows Main Display attached to adapter port #1
- Secondary monitor attached to adapter port #2
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 8-14-2023
Driver Version: 31.0.15.3713
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 12282 MB
Hi Timothy, I opened your file and was able to switch Technical views seamlessly. This points towards troubleshooting your video driver/ display configuration.