And you haven’t setup an NVidia Profile for Rhino? If you’ve turned off VerticalSync permanently and are still seeing 60fps, then something else is turning it back on. When I do the same thing here with V7 WIP, everything works as expected… and if I set NVidia to “Use the 3D application settings”, then Rhino’s “-TestMaxSpeed VerticalSync=Disabled” also works as expected.
If you’re seeing 60fps with an empty scene in a wireframe view, then I’m pretty sure you’re still experiencing the vertical retrace delay. I’m also not understanding how it’s possible that your V6 Rendered mode is faster than its Shaded mode…that makes zero sense…unless you’re not working with the default settings for either of those modes.
The more computers I test this with, the more disappointed I am, to be honest. I updated to 10.15.4 on my MacBookPro13,3 (AMD Radeon Pro 460 OpenGL Engine) and I don’t see an appreciable difference using TessellationShaders (testing with CurvesDemo.3dm).
I’ve posted this bug, months ago, and it’s meaningful because we need the OpenGL mode to be accurate because Raytraced mode is too slow for aligning materials/textures/mappings. The top is not going to map anyway, but that’s okay, the side is the issue. To examine this, it’s like that material is applied, but Rhino thinks the mapping is not necessary because it’s out of view. I’ve seen this behavior before with transparencies, which I think were fixed.
[I wish we could map textures, repeating along/per NURB H/V’s because it’s dozens of times faster than anything in Rhino. I checked out what I think you were working, on, and it;s not the same.]
For one, it’s in my diner map file, do I need to send it again?
~
I could not find the OSC feature in the version of v7 I tried it on.
I am getting ready to make a video showing quite old texture mapping features that would make adding materials to objects much faster. I have to get screen capture set up on this computer.
[I am sorry, but things have been pretty sketchy here in the Valley, lately.]
I could never repeat the problem with th bricks in that file. And also, didn’t we agree that adding OCS mapping would solve that for you? That’s actually been done in V7.
I have more time to play around with Rhino 7 now and I’m experiencing extreme lagginess when panning around Layout space. I trialed this back in Feb with a 1GB Rhino file and posted in this thread regarding the same issue. Now I’ve started from scratch, built myself a template file and after adding some geometry and going to draft the construction drawings I am again experiencing this glitchy panning in Layout space, and this time it’s only a 50mb file.
In theory panning should be much faster, but obviously something is not working on your system. Can you share a model with me that you are seeing poor panning performance in layouts?
Running Windows. If I pan extremely slowly it will almost be smooth, otherwise, if I pan at a regular speed the cursor moves alone and then the page suddenly appears in its new position typically once I have let go of pan.
We think we see what is going on. @devingrayart for now you can try the following.
Start Rhino7 and make sure the layout panel is not showing. If the panel is showing, close it and restart Rhino
Hopefully your model will display much faster
The layout panel was being a tad too aggressive on watching for any change in a layout in order to update its contents. We are working on a fix for this right now.