Rhino 7 Cycles Rendering scale bug

Also, its great to see how the cycles rendering getting better.


Rhino 6 captured cycles viewport


Rhino 7 captured cycles viewport
Both at 1000 pass, rhino 7 definitely has way less white dots left.


Rhino 7 render with cycles render, with gamma and white balance twisted, image way more clear than viewCapture, render time 2m:6s


Rhino 7 render with legacy renderer for comparison, with gamma and white balance twisted, render time about 1hr

However I do find the legacy renderer works way better on bump maps, while I do find the solution for it:
Bump maps not rendering in raytraced mode - #4 by gavinmetzler. Would be great if there’s a way to change the strength in someway.

Also just wondering how is this going:

also was there a way to set dof, or was that also a part you were testing?

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