I know this has been mentioned multiple times but I feel the need to reiterate this because most of the discussion focused on 2D drafting and how it can make things more like AutoCAD, but I really think a dynamic 3D block with a parameter system can let Rhino work more like Revit.
- Example scenario, a 70 floor building with different floor to floor height, all the panels have the same design, meaning the same horizontal mullion thickness but different height, which means if a typical panel is a block, I cannot just linear1D it to fit all different floor height in the Z axis because the horizontal mullion will get unnecessarily thicker;
- But if when I create the block, I have the ability to let the horizontal mullion reference point to be scaled but its geometry frozen, a dynamic like this will drastically reduce the amount of unique blocks I’m making and reduce modeling time and chance of error;
- And on top of that, if the floor height can be declared as a parameter and modifier-able outside the block, it will make studying different panel distribution options much faster.
- And right block modify in place can only access the first level of block information, and cannot go into the nested blocks, if it can, like Sketchup, one can nest a mullion block inside all different panel designs and change that mullion design in place where you have all the surrounding geometry as reference.
This is meant to initiate a discussion, I understand that VisualARQ and grasshopper plugin “Elefront” is already achieving some of this information, but I think if there are plans to make block management better in Rhino 6, please consider making blocks more dynamic!