Rhino 6 UV Editor - Exploded Object

I am trying to make sense of the Rhino 6 UV Editor and when it does and doesn’t explode a joined object, with and without seams specified in Unwrap. I cannot find a consistent behavior to accurately wrap a box with an image (label) on all sides and flaps. I was able to successfully do in in one case, tried to repeat it, but it just exploded all sides and nests them, instead of retaining the shape/flat pattern of the box.
Any thoughts or best practices which would lend any consistency to this need?

Thank you,
Rick

@reberts
Please post your file and respective image.

Here is the ‘box’ file and texture map.
Thanks,
Rick

00910 NYB Garlic Breadsticks 6ct 2019-10-09.3dm (1.6 MB)

@reberts Hi Rick,
Selecting the box shows 13 surfaces. When I look in the UV Editor it shows 169 meshes.; 13 copies of each of 13 parts? How did you build the ‘box?’
2019-10-12_14-37-00


Can’t delete the extra copies? See msg. below. Not sure what to suggest.
2019-10-12_21-56-54