Rhino 6 - text defaults to Arial


(Sbontly) #1

Is anybody having issues with the text options? Every time i switch my text font to DIN-Pro, or leader font in my layouts, it defaults to Arial. This isnt an incredible issue but its really distracting since we are all familiar with this font.

Any ideas?


(John Brock) #2

Are you overriding the font of an existing dimension, or changing the definition of the named annotation style you are using?

(Sbontly) #3

Hi John!

Its occurring whenever we use this typeface in Rhino 6. Ive set the font inside the annotation style. Even when i go into the text/leader edit window and set the font, everytime i apply and close, it does not change. This issue doesnt seem to be happening when i use any other font… Ive also tried re installing the font.

If i go back to rhino 5, i can use and set this font with no problem.

Not sure if that helps. Let me know if i can provide more information,


(Lowell Walmsley) #8

@sbontly - What exact version of Rhino 6 do you have? You can tell by running SYSTEMINFO in Rhino and looking at the first line. If you could paste that first line of output from SYSTEMINFO into a message here, it would help narrow this down.
Really, it’s probably a matter of our v6 font code not dealing with some “special feature” of that font. Some of that is in flux now in internal builds and I want to make sure we’re talking about the same things.

(Sbontly) #9


I figured it is something like that. Here is the info you requested. let me know your thoughts!


Rhino 6 SR4 2018-4-17 (Rhino 6, 6.4.18107.1041, Git hash:master @ d4ef83ad3e6a6137f42bc2ef19083f0fcc36378b)
Licence type: Evaluation, build 2018-04-17
License details: Cloud Zoo. In use by: Stephen Bontly ()
Expires on: 2018-05-21

Windows 7 SP1 (Physical RAM: 15Gb)
Machine name: STEV_FUN-PC

GeForce GTX 750 Ti/PCIe/SSE2 (OpenGL ver:4.6.0 NVIDIA 391.35)

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 3-23-2018
Driver Version:
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 2 GB

C:\Program Files\Rhino 6\Plug-ins\Commands.rhp “Commands”
C:\Program Files\Rhino 6\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 6\Plug-ins\RhinoRender.rhp “Rhino Render”
C:\Program Files\Rhino 6\Plug-ins\rdk_etoui.rhp “RDK_EtoUI”
C:\Program Files\Rhino 6\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 6\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 6\Plug-ins\RhinoCycles.rhp “RhinoCycles”
C:\Program Files\Rhino 6\Plug-ins\Toolbars\Toolbars.rhp “Toolbars”
C:\Program Files\Rhino 6\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 6\Plug-ins\Displacement.rhp “Displacement”

(Lowell Walmsley) #10

That font seems to do things a little differently than many others. @Alain is working on changing the Rhino font dialogs to use a different font picker. We’ll see some of that in the next few weeks. Hopefully it will make some difference for you.
We really don’t have anything to offer until then.

(Sbontly) #11

Thanks Lowell and Team!

Your help has been greatly appreciated. I see Rhino 6 improving Daily!