I’m testing a material, and have found a bug that i don’t see elsewhere here. I’ve made a box with filleted edges. The box is UV Mapped (capped box). I’ve applied a diffuse, trans… and bump map to the object, to give me a plate with holes in it. The transparent portions of the render mesh do not pass along color information of things behind the face transparency. material has high reflection (95%)
Viewport render preview works correctly:
Rendered window (with internal box nudged out to show it still is the green color) shows no interior colors.:
I am unsure why the render preview would work fine, but not the render engine.
Rhino 6 File: Transparency_RenderTest.3dm (8.5 MB)