when I want to position a material on a 3D-object I have to do following steps.
- Take an existing material and make a copy for my own 3D-object.
- In properties/material apply the copied material
- In properties (of my 3D-object) create a new texture mapping chanel with a chanel-number e.g. 1
- Edit all (four) material textures: Change the Mapping-Chanel to 1
(Rhino materials can have four textures (color, transpanrency, bump, and envirenment). Each texture has its own mapping with an mapping-chanel option)
Is this correct or have I missed something?
Is there a video tutorial for positioning materials?