Regarding the lagging ghosted image you get when rotating in Rendered mode, I am not able to reproduce that here. Let’s try disabling your GPU as a test. Go to Options>Advanced and type OpenGL in the search filter. Then disable Use Hardware Driver… Any change?
I also do not see a load on the CPU here in testing your model. At the moment there seems to be something system specific that is causing this issue but I’m not sure what it might be. What exactly are you doing when you notice this in the Task Manager?
I want to isolate all the materials I have currently in use in the file, then purge. Just to make sure all the materials in the file don’t use this environment map. Where can I find the tool to purge to unused materials? I’ve sen it somewhere before, but I can’t find it now…
I just stumbled upon your Properties panel and Materials panel flickering @Arman_Fissette while continuing to test the file. I believe the issue is that the objects are confused about which material they should have applied. Delete all the materials please and save a new version of the file to test. This solves the issue of the flicker here. I also deleted the four directional lights and switched your model units to Meters accepting the scale… this may not be a factor but it seemed more logical.
I’ll keep trying to figure out why the materials are confused, can you tell me where the model originally had these materials applied and what the render engine was?
there’s something I can’t get my head around in Rhino6 though. I can’t just seem to see the materials listed, unless I have a surface selected. Only then I get access to materials. We’re talking about this as being the material editor:?
Or is there some other window, where I can interact in a different manner?
When I right click in that window. there’s no option to show unused materials, not when I right click on the pingpong ball preview, nor when I click somewhere below ii\t in the window.
Yes, from the Panels drop down menu select Materials, this opens the Materials panel. Properties>Materials is per selection, but again, I’d get rid of these materials… somethings wrong in how they are assigned.
okay thanks, did you make and apply the materials or import them somehow? If you did make them, did you use the Properties panel when multiple objects were selected?
Now I did. However, no the model is just static. Doesn’t move, sometimes I get a short flicker, where the model I turned, but it immediately goes back to static view…
Okay thanks for checking that. My hunch is that the Quadro P5000 GPU or it’s driver is the culprit but @jeff one of our display developers will need to let me know if I’m right on that.
Do other display modes work? Does Rendered mode work without Shadows enabled in the Display panel? Try deleting the directional lights too please.