Hello,
I have several problems with RH6 text command.
In the screenshots, there are problems with text editing.
At the first screenshot, the text is imported from AutoCAD. Maybe that’s why I cannot see any edit box on left besides just plain grey area.
If we look at the other screenshot, we can see the white text edit box on the left which was from RH5 file.
Is there any problem with AutoCAD text compatibility issue in RH6 ? In RH5 I can always see the white edit box when I click on the text.
The other issue is with the texts that are blocked.
Whenever I attempt to edit the block and align the texts to a specific location, I come up with closing the block with my new aligned text locations but following to that my text is now 20 times got larger than its previous font size.
I even tried to remove the texts first and then align it outside the block, but after I add the texts it still enlarged 20 times of its original size.
Just to let you know this block is also imported from AutoCAD.
Lastly but not least, my text command is not working right now after I type “text” to my command field.
A few days ago after my installation of RH6, I was getting used to the new type command by entering the properties first and then place the text location at the end, but now it just skips the step of placing the text location and ends up nothing happened after I specified my text properties.
I really appreciate the new RH6 performance efficiency and new additions but it might be better to have a support on this.
What is happening with the new RH6, should we have to wait for new service pack releases ?
Maybe my windows compatibility is too old to make a better performing.
If it is so I should change it by tomorrow.
My system informations as in below;
Rhino 6 SR3 2018-3-31 (Rhino 6, 6.3.18090.471, Git hash:master @ b32d93f452fce970e96deb46bfc68b075f06b290)
Windows 7 SP1 (Physical RAM: 16Gb)
GeForce GTX 675MX/PCIe/SSE2 (OpenGL ver:4.5.0 NVIDIA 377.19)
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height
Vendor Name: NVIDIA Corporation
Render version: 4.5
Shading Language: 4.50 NVIDIA
Driver Date: NA
Driver Version: NA
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 2 GB