I’ve been taking weekend Rhino classes geared to my industry. I am the only person using Windows RH6. The instructor and one other are on Windows RH5, and the rest on Rhino for Mac.
During the most recent class, adding textures and mapping gave me no end of problems. Many processes did not work for me. Here are some of the problems I encountered:
- Distortions of the floor texture. This was simple drag and assign process. This is how it displayed in various views. (See pics)
In the Render window or Raytraced. See what happens to floor texture!
I tried several methods to rotate or resize textures (The wood especially) to suit directions. None worked for me. Though others in the class succeeded. (We’re modeling the same thing.) Initial view in Render.
Change rotation-any. No result.
Texture mapping did not work and gave odd behavior. Changing position and/or rotation made no difference.
If I entered a a number in XYZ size (e.g. 100) and clicked X=Y=Z all the slots would change to some other number like 34.667. The Mapping Widget did not work.
The back window is translucent in render mode, but Raytraced or in the rendered it is not. I have not switched off environment in this. Capture.
I would drag a texture to an object, and it would be applied to another object somewhere way off. (I wondered if that was pointer/mouse problem) But there was no problem with the mouse pointing in other command/tolls.
lots of crashes! I’m uploading the model after the last crash. I recovered it but it doesn’t look the same. The floor texture is changed and the windows are not longer translucent.