I’m using the RigidBody componant to balance some geometry. For some reason I am not able to attache Points to the RigidBody without crashing the the system.
I thought the “points” Input at the RigidBody Componant is for Points which follow the RigidBody during the Iterations whithout influencing the system? Am I wrong?
Working RigidBody without attached Points
Same System with attached Points is crashing
Thank you in advanced!