Restart render where last render failed?

My computer crashed last night after completing 104/240 frames of my animation.

Is there a way to get it to start where it left off? so I have to do some sort of curve shatter on the camera curve?

Hi -

It sounds like some plug-in is involved here? I’m guessing the answer to your question depends on that missing information.
-wim

I figured it out by dividing my camera curve into the same quantity of frames as the render and then just starting where I left off.