I have a pretty simple request, I use MatchMapping allot when texturing large architectural files with allot of objects for rendering, but its a repetitive and slow process when working with these big files.
Would it be possible to assign a specific texture mapping to a layer, f.eks. “Box 1,0 x 1,0 x 1,0”. Then have an option in Texture Mapping options that says “By Layer”. All objects within that layer would then get that layers texture mapping.
That would speed up the texturing workflow allot.