I have a curve created by intersecting a planar surface with a 3D shape (a mesh) and it follows, the resulting intersection curve consists of a zillion short curves (cannot be rebuilt). What is the simplest way to make this mess into an optimized single NURBS curve?
Or is there perhaps a better way to generate the intersection curve in the first place? (I may also have to repeat the task, so I may look into using Grasshopper for this at a later point in time)
Fig 1: The CPs are actually start and end points of the small curve stumps …