I’m having mental vapor lock this morning. I think I’ve been looking at my screen too long. This must be the most basic thing ever…
How can I remap/ re-parameterize a surface to a non-zero to one value?
I have a surface with an arbitrary domain (for example u: 0 to 20, v: -10.37 to 10.37).
I’d like to store the domain values, re-parameterize the surface to (u: 0 to 1, v: 0 to 1), perform a series of operations/ calculations, and then feed the original parameterization values back into the surface.
Thanks, I think that’s the one I’m looking for! Once I get the full definition working I’ll post it. I’m trying to get some real time feedback working between the Image sampler and your Human Plugin Texture Mapping/ Custom Preview Materials