RenderMaterial with child materials - is it OK?

One more question about content opening if I may.

Now I use content.Edit(); which opens the content in a Model dialog, and after closing the dialog it returns with a new content.
But can I open the content in a floating dialog? (From UI I can call “Floating Editor”, can I do it from code?)


@johnc Might know if this is possible?

At the moment, I’m afraid that’s not possible.


Ok, thanks for the information!