Rendering using raytraced viewport


Rendering using the raytraced viewport is taking a very long time, yes it is barefly using my GPU/CPU 2% & 30%. Is there anyway to boost the amount of processing my GPU and CPU can do to reduce the amount of time?

It may indeed using your GPU. Windows task manager charts do not show all GPU activity, such as CUDA. HWMonitor does.

Actually, it would be neat if Cycles could use both.