exploring Rendering and turn on sun, find that the sun by default is in my face, would prefer it over my shoulder.
alter to North East and North as 7.5deg and altitude 25deg.
The far side of my model is in darkness yet in reality it would be lit by the sky.
The video I am following which I can fit to lower half screen with rhino upper half,
has a calendar which I dont see.
I turn on skylight and the entire model is burnt out, there are no controls for skylight, its on or off. The shadows , whats left of them, are very granular as if sprinkled black sand, and no longer grey with soft edges. I see his does this and he applies colours to items, I do that, creating a dark grey with a hint of blue, it needs a little sheen to it to match real thing, I alter gloss from 0 to 7 and my colour on the model goes extremely light, so much so that its of no use, so I choose 95% and still its far too light, its no longer dark grey with a hint of blue. Any use of Gloss slider at all and the colour goes vastly different.
I am either faced with a dead matt object or …nothing, as any use of gloss slider totally changes the colour and is of no use, I just want a slight sheen as per shaded mode.
Why does this happen , surely glossing a colour shouldnt do this.
Also the light is a yellowy brown, no way of altering the colour temperature i.e. time of day from this strange sunrise colour. How do I remove this strange colour as its going to wreck any colour materials I am to apply.
Sun can be a soft sun or hard in reality, or we could have cloudy bright conditions which I would like, where are controls for cloudy bright ?