Im curious if anyone has any rendering learning resources available that are focused on the stock Rhino renderer and/or Neon (and/or any other free options). I am running a pilot project in Rhino for my firm, and while the modeling has been great, I am used to having Vray available to me at my school - they are not committed yet to paying for a dedicated rendering machine, thus I am confined to the free options. Ive been pleasantly surprised to find that Neon can produce decent clay images if I let it run for 10-15 minutes, but I’d like to see if I can push these a bit. Therefore, if anyone is able to point me in the direction of some resources I could use to improve on my own, it would be much appreciated.
Thanks Brian. However, Im wondering if there would be a more permanent option, at least for the foreseeable future until the office fully buys into the software - from what I can tell Brazil is only for 15 days, yes? Then it requires buying a license?
Im thinking along the lines of an equivalent to Kerkythea in Sketchup.
The Brazil eval will limit how long you can access all of Brazil’s features when actually clicking Render but since you are using Neon as a conduit for Brazil, it won’t matter that it expires. You’ll still be able to use some of Brazil through Neon because you’re never rendering with Brazil. I know this is a bit confusing but I think it is a long term option for you.
I’m also curious about this. What would the advantage be for using the Brazil modeling options without the actual rendering engine? Is it a matter of materials? Something deeper?
As far as I can tell, Neon runs a render in-window, which can be live-updated so long as your computer can keep up with it? I’ve been finding decent results just from saving a NamedView and letting all 256 passes roll through (for simple clay/glass renderings). Ive used a couple Auxpecker materials but haven’t found these to be overly helpful…