I’ve been trying to get a hand rendered to the right color and texture. Seems to be very little help out there for human skin rendering in Rhino. Any help would be greatly appreciated. The hand is a file that I downloaded from the web and spent a little time separating the nails but not putting in details like creases.
The free hand model might be a good way to go at least to study the texturing.
I’d try different lighting and see what that does maybe a product lighting setup or just an hdri map alone with no lights.
I don’t know if V8 cycles has subsurface scattering which will make the hand rendering look a bit more realistic. Most skin texturing is now done with it (sss).
Keith’s using leather is a good start you could also scan your or somebody’s hand and use that as a base it will at least not be so perfect and have the correct coloring then you can use the leather texture as a bump or displacement map to add more detail.
Also Vray or Bella rendering plugins for Rhino might be a nice for this.
RM