Rendering Human Skin

I’ve been trying to get a hand rendered to the right color and texture. Seems to be very little help out there for human skin rendering in Rhino. Any help would be greatly appreciated. The hand is a file that I downloaded from the web and spent a little time separating the nails but not putting in details like creases.

for web hand.3dm (4.3 MB)

Could try digging into subsurface scattering materials? Subsurface scattering - Gallery / Figures - McNeel Forum

Thank you.

There’s human skin textures all over the net but finding the right one is a pain.

A bit of a trick with certain materials is to use something similar… in this case leather is kind of similar. With some tweaking it gets pretty close:

I got this from Ambient CG and then just edited it: Leather 029 | ambientCG

Could you use a model with a texture map? Rhino can read the texture map for an obj.

Free Hand Hdri Shader 3D Model - TurboSquid 1311775

I think the model I used is a subd so organized for texture mapping?

I did try the leather texture. Going to go at it another day again. Thanks all

Hi @Et_Rec

The free hand model might be a good way to go at least to study the texturing.

I’d try different lighting and see what that does maybe a product lighting setup or just an hdri map alone with no lights.

I don’t know if V8 cycles has subsurface scattering which will make the hand rendering look a bit more realistic. Most skin texturing is now done with it (sss).

Keith’s using leather is a good start you could also scan your or somebody’s hand and use that as a base it will at least not be so perfect and have the correct coloring then you can use the leather texture as a bump or displacement map to add more detail.

Also Vray or Bella rendering plugins for Rhino might be a nice for this.
RM

It has in the PBR material.

Would be great to get more information on subsurface scattering in Rhino 8.

Hi @nathanletwory
Nice good to know!
RM

There is Materials | Rhino 3-D modeling . Other than that it is just the SSS as in Blender’s Principled BSDF node (Blender 3.5).