First off, I wouldn’t be posting here if I were able to post in the Maxwell Render forums, but for reasons unknown, I am unable to do so. I’m working on a model in R5 64-bit and using Maxwell Render 2.7.27. I have my various lights arranged in blocks (makes sense, one would think) so I can easily apply materials to the respective layers and have them update across all instances if I need to change something. Unfortunately, when I render, I find that the Emitter material is only applying to some of the bulbs and not to others, and I don’t understand why. Meshing the blocks and their objects doesn’t fix the problem. Exploding the blocks makes the objects disappear from the rendering altogether (even stranger). Suffice it to say that I’m currently out of ideas and unsure what to do. I’ve tried applying the material to the bulb layer, to the objects directly…nothing seems to change for the better.
Thanks for any help you can give!