Rendering around origin

Hi all,
Has anyone experienced rendering bug around the origin point? I have a surface with a single material assign but it shows different level of shading around the origin point almost like it has been split (which it is not). Just want to know if this is a known issue and how to overcome it. Screenshots below


Render View

Shaded View


Hi David - It’s hard to tell from those pictures. Can you post the file?

Hi Wim

file attached

RenderingAtOrigin.3dm (1.3 MB)

Hi @egdivad,

The texture size is set to a very large value, so you’re only seeing 4 pixels of the texture. Setting it to e.g. 100 seems to fix the issue.


Thank you @DavidEranen !
Been using Rhino for years and still learning new stuff!