The above is what I’d like the material to look… ie, simulating a GRP gel coat hull which has a super polished reflection, but quite weak (which I’m not sure in Rhino is the “gloss finish” or the “reflectivity”, because dragging the sliders feel a bit inconsistent).
However, even though I got the look I want, immediately after when I press OK I get this:
It’s like either reflectivity/gloss snaps back to 100% and I don’t know why.
I guess I’m really after a “clear coat” slider like in Blender/Unreal and I’m not sure any of the sliders I’m seeing is that, so has anyone managed to decipher this UI and made some approximation of it?