Rendered round edges per Cycles?

Is it possible to enable round edges for Cycles?

https://docs.blender.org/manual/en/latest/render/shader_nodes/input/bevel.html

-Micha

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The Bevel node is not wrapped at present. It isn’t currently high on the priority list, but if it ever gets wrapped then earliest v8.

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Vray does a great job with edges, but rhino’s soft edge properties are not reliable in many cases.
Having this feature from Cycles would be a great addition.

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Oh, that’s a pity. At V-Ray I use it all days, since the Rhino softedgening doesn’t work stable (missing soft edges, errors). Maybe it can get a higher priority. :wink:

Logged at least for the record:

RH-63256 Support bevel shader node functionality
RH-63257 GUI for enabling bevel shader in Raytraced and Rhino Render

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