I wish to deploy a model with tubular sections, like steel pipes. However, when I upload the model to SD and zoom around or orbit, the pipes surface looks strange and not as expected. There are some vibrant parts on the surface. I tried with different meshing in GH, so small UVs or bigger ones, but the results seems the same. See below screencast.
And here is the SD part in the GH definition.
What settings should I change to get the color/material stable?