I’m almost able to complete this current project, but I noticed some weird anomalies at the last minute.
I’ve seen stuff like this before, especially when using ‘cycles’ and trying to raytrace renderings, it’s super bad.
But here you’ll see an example zoomed in on a particular area where the signs of this are ever so slight checker pattern:
It’s as if the texture somewhere needs adjustment idk…
I’d really appreciate some expert advice on how to deal with this and where to research knowledge on this. Please n’ thank you
Maybe it’s subD quad related… I might try conversion to polysrf later tonight. bbl.