Render real-time


is there any realtime render with GI for rhino?

and high speed? like blender e-cycles?

are there in rhino editable procedural maps for this rendering?
with enough resources to create maps of any materials?


Raytraced and Rhino Render in Rhino 7 use Cycles.

No e-Cycles patches, but you do get access to three different denoisers through the PackageManager.

Not sure what that means, Rhino has procedural textures.

Rhino 7 has Physically Based materials that build on the Principled BSDF shader from Cycles.

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