Anything new and shiny we should test out?
I don’t follow the Blender development, but I did look through here and looked at the changes back towards 3.5 and it seems like steady, nice, small improvements.
Update:
Test 1:
I opened the newly installd wip and opened a file and hit Raytraced. (Rhino was in OpenGl and the image just turned black. No errors, no info about kernels compiling.)
So I made a new file and turned to Direct3D and swapped to Raytraced and now I get a cuda warning:
RTX 2070 on windows 11.
I’ll investigate some more.
Test 2:
I did have “use start resolution on from an earier wip testing (but that didn’t work, but had forgotten to turn it off) So I did now, and resat the start resolution too, and then when I tried Raytraced Rhino crashed.
Test 3:
Rhino obviously needed to be started again and now it works fine!
It handles meshes so much faster and there is something about the image quality that has improved. Nice stuff!
Test 4:
Tested Start resolution = True again, and image turned black.
Swapped to rendered, turned start resolution off and tried setting a different value for the start resolution none the less, because I am messing around, and sat that to 2. Turned on Raytraced and Rhino crashed again 
Test 5:
Restarted Rhino, checked the settings, start resolution was still 2, so I though what the heck and started Cycles, and black cuda error again. Reset to default and restart Rhino and now I am stuck with black viewport. Going to update drivers they were quite old.
Test 6:
New drivers, restart and still black or cuda or somethimes work if file is super simple. So there are some bad stuff going on. I would not be surpriced if it is some compiling going on in the background, but I get no notifications. I can send you this sub-d Dino file for testing inhouse if you like. (tomorrow)
Switching to Rendered is glitchy too. Often loosing colors or objects. (direct3d now)
Test 7:
Did a factory reset of Rhino 9 and tested another file (simple single, big mesh) and that worked fine. Opened the Dino and black again. So now I can not get that file to work. Hid the exterior and tried to render the interior alone, but then Rhino crashed.
And the banding HAS to be fixed for Rhino 9. I give you no excuse for letting this pass during Rhino 7’s development, all the way through Rhino 8’s and now even into Rhino 9??? Come on. I mean, blaming the pipeline guys for Rhino 7 is OK, but not during Rhino 8 and definetly not for Rhino 9. Just make a flippin image pipeline pass filter thingo that kicks in on render iteration 10 or something. You are plenty smart enough to figure something fast and easy to mentain thing. (Or get on the other devs back and don’t get off until it’s fixed)
The only reason I stress this is that Raytraced IS our eyes into the final render, and if those eyes are wrong (ref showing banding where there is none) then the purose is not fully met.
PS! Post done, done testing for now.