one of my customers complaines, that his surfaces have very often multiknots, so he has to remove them always with _RemoveMultiKnot afterwards.
Is there a way to remove multiknots automatically after surface creation/editing?
Hi MIchael - not without the command - I guess it would be just
Perhaps some help with modeling technique would help him avoid many of them in the first place?
Hi @pascal and @AlW,
Wasn’t there a command to activate a permanent geometry check while modelling? I don’t remember this command. Would it help?
Hi Michael -
CheckNewObjects looks for bad objects as they are created, but multiknots are perfectly legal -
Sweep2 makes them, as does
BlendSrf (ok, that is really Sweep2) so they will not be caught by this.
thank you for the details.
Take care and have a sunny day