I’m trying to refine a naked mesh edge so it is less jagged. From searching the forum I’ve found a way to isolate the naked edge faces. Unfortunately, I am drawing a blank on finding faces with more than one naked edge. Help would be greatly appreciated! Thank you.
Dude! I’ve been trying to do this for so long with other components and It’s been so computationally expensive. The sandbox version took 22s with one of my big meshes. I’ve never come across Stripper. It’s fantastic. it did it in less then 1s. Thanks so much for the help. I really appreciate it. I hope you have a great weekend
Thanks again for your previous solution. I’ve done some more testing on some of the larger meshes I am dealing with and the processing time for mesh topology vertex is reaching 5 minutes. Unfortunately, I’m hoping to use this on a few 100 meshes and my computer would thank me if I managed to reduce this. Do you have any thoughts on a more performance-friendly solution? Thanks.
The only race series left for real men (OK there’s some others as well around but the Island is the King [and cats have no tail - for min drag reasons obviously] ).