As a general rule, please follow this example:
- Select your NURBS and use
_Mesh
to create a mesh from it. Make sure “Jagged seams” is not checked in the detailed controls. As a rule of thumb the density of this mesh should be significantly higher than the density you would like to achieve for the quad mesh. The more vertices the longer T.MAP will take computing. - Use
_TriangulateMesh
to make sure the mesh consists only of triangles. - Use
_Weld
to merge duplicate vertices. - Start
etTMap
.