Release of EvoluteTools T.MAP *beta*

As a general rule, please follow this example:

  1. Select your NURBS and use _Mesh to create a mesh from it. Make sure “Jagged seams” is not checked in the detailed controls. As a rule of thumb the density of this mesh should be significantly higher than the density you would like to achieve for the quad mesh. The more vertices the longer T.MAP will take computing.
  2. Use _TriangulateMesh to make sure the mesh consists only of triangles.
  3. Use _Weld to merge duplicate vertices.
  4. Start etTMap.