Hello, I was wondering if anyone had any thoughts on the best way to relax the jagged edges of a triangular mesh into smooth lines that still followed the contours of a base mesh. I came across the mesh burner python script written by Anders Deleuran, which helped me organize my initial mesh into concentric layers starting from the naked edges. Now I would like to relax the edges of each group into smooth lines. I managed to somewhat smooth them out with the length and smooth goals but they are still quite wobbly. Attached is an image of what I am trying to achieve as well as a working gh file.
Eventually I would like to translate them into develop-able surfaces for production. Previously, I have been doing it all manually in rhino. Below are some previous iterations of lights that we’ve made to get a better idea of the smooth lines that I am looking for.
Wow amazing! I’ll give that a try. This video is amazing, are those surfaces or meshes that you are constructing in the video at 0:38? How are you keeping them singly curved?
Thanks for the quick reply Petras, really incredible work.