I’m trying to build a dummy surface for flowing a regularly(ish) spaced diamond texture. I’m having some trouble with Network Surface creating irregular topology though, caused I expect by my input curves. The tip I’ve received in the past is to then rebuild the NetworkSrf to a dense point count which creates a pretty much square topology for even, gradual flowing. You can see in the below screenshots there are very different iso densities in between the construction curves. I set interior curve to 0.01 (the whole idea is to follow very closely the underlying surface which I eventually Boolean with, but to guide the direction of the texture (so it can look straight in side view.
networksrf-curves.3dm (819.6 KB)
Design in progress: not far away, but just not optimum.
Also considered: I know the green curves are point dense, that’s why I chose NetworkSrf.