Hi all,
I’m trying to write custom attributes for a component, which includes having to implement code for MouseDown/MouseMove/MouseUp event handlers.
I’m currently inheriting from GH_Attributes.
Do I have to implement code to tell the objects that I link to from my outputs that their input has changed, and if so, how should I go about it?
The question is not clear to me, what are you trying to do?
If you are creating custom attributes for a GH_Component
, you should really derive from GH_ComponentAttributes
, not GH_Attributes
. There’s a lot of functionality you’re going to have to re-implement otherwise.
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I’ve inherited from GH_ComponentAttributes
instead, and it works now. Thanks!
@Dani_Abalde I was trying to find a way to inherit/mimic basic linking functionality (from one component to another, particularly the case where another component links to the component in question) because not all of my linkers are generic.